Hi there,

I created a small port for Symbian S60 Phones which I wanted to show you! I hope you like it and maybe someone can use it for future porjects

You get all information here:

http://forum.fantasyhaze.com/index.php? … readID=398

and a small video on youtube

http://www.youtube.com/watch?v=xxNDmP0M5jg


Description of ChipmunkS60:

The Chipmunk port used the Symbian S60 5th edition application “MobilePaint” as basic application for the game engine. After porting the C code from the original Chipmunk PC version it was used to integrate it into the MobilePaint application. Finally the complemental part was adding a small engine to use the draw mechanism for creating objects.

Finally the last status of the project is that you can draw rectangles and circles which get a own physical state. Furthermore you can draw lines which can be used as static collision objects. By changing the drawing color you can increase the gravity, by using the stroke tool you can decrease the gravity. A button for cleaning the screen is also available. Everything is done by using the touch interface.

Restrictions of the Physic Engine:

Note: Due to the fact that most (well all by default so far) S60 phones don’t have hardware floating point support (Hardware – FPU), so any floating point maths is emulated in software and thus very slow – not good for a physics engine in fact but it runs anyway.


Gameplay (steering):

When starting the application you will have a white space where you can draw all things.
On the side you have a tool panel which can be clicked and moved whereever you want. You choose your tool and start painting. During painting the physics will not be enabled. After you have finished your stroke will be moved by physics.

You can choose following tools:

Clear Screen

….

Read Answer


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