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Astrophotography Tips

Feb 24
Uncategorized

I was listening to podcast #108 where Martin dabbles in a little astrophotography. Up until I joined this community, my photography experience was limited to astrophotography. I had free access to a small observatory with a LX200 telescope (2000mm f/10), which I no longer have access to (moved). I thought I would put together a few basic tips for anyone interested in this fascinating type of photography. As I like to say, it’s all about the light. Gathering photons on that sensor.

Believe it or not, planets and the moon get boring pretty quickly–the real action reveals itself in galaxies, nebulae and star clusters. For the first time in history, anyone with a DSLR and even a low-range telescope can access vast expanses of our universe, full of color, shape, form and all of the other wonderful things that make up good photographs. But, occasionally, and especially to start, the moon is a nice target. Also, the preferred method of capturing planets is video! Don’t ask me why, but it is pretty much a hard fast rule. The idea is to get the planet in the viewfinder and roll HD video at 60 fps. The hard part of astrophotography is focus. Even if you get just 5 seconds of video, that’s 300 frames to choose from–and as the camera autofocuses, it inevitably nails a few frames spot on. You just go through the frames and find the best focused shots. Here’s an example of Jupiter–though not particularly in great focus




Here’s an example of a moon shot grabbing the camera straight out of the bag with no telescope or insane telephoto lens (I can’t remember which lens–probably 50mm):



Here’s another shot of the moon–this time with a tripod and a 300mm zoom lens. You can get pretty close with a 300mm lens and a tripod. Tip–white balance off the moon itself.



And finally, here is a shot with aforementioned telescope (2000mm f/10). Know that this telescope could optically get way down to inside of a tiny crater and fill the frame. Again, focus is the key–and shooting HD video at 60fps.



I’m going to update this post with some of my own images when I can get into my archives–so the next part about “deep sky” images (galaxies, nebulae, star clusters, etc.) will have some examples I just grabbed off of google images.


Deep Sky

Martin had mentioned in the podcast that he couldn’t get a particular shot because the stars were moving too fast. Indeed, they move faster than one might think. The closer they are to us, the faster they move–so the moon, planets and local objects move faster than say, the Orion nebula, which is millions of light years away. What many of the mid to upper tier telescopes do so well has to do with “tracking”. They have motors on them that move the telescope imperceptably to keep the subject in the frame in the exact same place as it moves across the sky. Have you ever seen star trails in photographs? No tracking system is used in these photos–so you’re essentially looking at the subject as it moves from east to west across the sky.

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Sensor cleaning

Feb 21
Uncategorized

I used the old Visible Dust brush for a while, then I got tired of the whole compressed air deal and started bringing my cameras to a local shop to be cleaned. The thing is, 3 cameras once a month at $50 each is becoming pretty expensive, and sometimes I don’t feel like they do the job perfectly.
I’ve seen the Visble Dust kit came a long way from when I used to use it, is it easier and more effective now?
What do you guys use, and why? Any special tips?

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Successor to the two year old 50D, the EOS 60D offers a number of key highlights, including an 18 megapixel CMOS sensor, 3 inch vari-angle LCD screen, Full HD video capture with manual controls, etc. Just like the 7d and 550D / Rebel T2i models, the EOS 60D offers a choice of 24, 25 or 30fps when recording Full HD video clips, and 50/60fps when shooting at 720p or VGA resolution. Regardless of 1080p or 720p, Canon EOS 60D DSLR records its movies as MOV files using variable bitrates H.264 compression.

To the EOS 60D users who would like to burn EOS 60D Videos to DVD for viewing thru a DVD player hooked-up to your HDTV, you may need to convert EOS 60D MOV video to MPEG-4 compatible with DVD burning tools such as iDVD. Now I will share you the solution about convert EOS 60D Video to iDVD with high speed conversion.

Preparation: Install and launch Brorsoft Video Converter for Mac.
After downloading the converter, install it on your iMac/Macbook and then run it. The software interface will appear in front of you.

Step 1: Pull Canon EOS 60D videos into Brorsoft EOS 60D Converter.
Connect your Canon EOS 60D DSLR with your Mac, copy all the MOV videos in Canon 60D to a file folder. And then click the “Add” button to pull them into the converter. All the video clips will be listed in the imported file field.

Tips: If you want to get only one single editable file, you can use this mac EOS 60D converter’s “merge into one file” feature. Load all of your separate H.264 MOV files to the program; check the box “Merge into one file” on the main interface with only one click.

Step 2: Set the output format as “MPEG-4” compatible with iDVD.
Click the “Format” drop-down list below the imported file field. Then you come to the output format menu, where you can choose a right output format. In the “Common Video” section, select “MPEG-4(*.mp4)” as iDVD friendly format ). Set the output routine in the “Output” box so that you can easily find the converted videos.

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VC10 XV102 retires to Brunty.

Feb 17
Uncategorized

XV102 arrived at Bruntingthorpe today, I’ve alot of shots but a lot of dirt on the sensor too it seems, i’ve cleaned a few up to post.

We got 2 fly throughs and a very short landing roll out and a burst rear main wheel, you can see the fire crew checking it out after it was shut down,

XV107 was also due but went tech

anyhoo……..


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Hello slempke,
please add this Chipmunk.def file to the github version (Seems that is the correct def file for next chipmunk version (6.0.4)


   _cpSpaceIsLocked
   _cpSpaceGetCurrentTimeStep
   _cpSpaceGetStaticBody
   _cpSpaceSetUserData
   _cpSpaceGetUserData
   _cpSpaceSetEnableContactGraph
   _cpSpaceGetEnableContactGraph
   _cpSpaceSetCollisionPersistence
   _cpSpaceGetCollisionPersistence
   _cpSpaceSetCollisionBias
   _cpSpaceGetCollisionBias
   _cpSpaceSetCollisionSlop
   _cpSpaceGetCollisionSlop
   _cpSpaceSetSleepTimeThreshold
   _cpSpaceGetSleepTimeThreshold
   _cpSpaceSetIdleSpeedThreshold
   _cpSpaceGetIdleSpeedThreshold
   _cpSpaceSetDamping
   _cpSpaceGetDamping
   _cpSpaceSetGravity
   _cpSpaceGetGravity
   _cpSpaceSetIterations
   _cpSpaceGetIterations

   _cpSpatialIndexReindexQuery
   _cpSpatialIndexQuery
   _cpSpatialIndexSegmentQuery
   _cpSpatialIndexPointQuery
   _cpSpatialIndexReindexObject
   _cpSpatialIndexReindex
   _cpSpatialIndexRemove
   _cpSpatialIndexInsert
   _cpSpatialIndexContains
   _cpSpatialIndexEach
   _cpSpatialIndexCount
   _cpSpatialIndexDestroy

   _cpSegmentQueryHitDist
   _cpSegmentQueryHitPoint

   _cpSlideJointSetMax
   _cpSlideJointGetMax
   _cpSlideJointSetMin
   _cpSlideJointGetMin
   _cpSlideJointSetAnchr2
   _cpSlideJointGetAnchr2
   _cpSlideJointSetAnchr1
   _cpSlideJointGetAnchr1

   _cpSimpleMotorSetRate
   _cpSimpleMotorGetRate

   _cpRotaryLimitJointSetMax
   _cpRotaryLimitJointGetMax
   _cpRotaryLimitJointSetMin
   _cpRotaryLimitJointGetMin

   _cpRatchetJointSetRatchet
   _cpRatchetJointGetRatchet
   _cpRatchetJointSetPhase
   _cpRatchetJointGetPhase
   _cpRatchetJointSetAngle
   _cpRatchetJointGetAngle

   _cpPivotJointSetAnchr2
   _cpPivotJointGetAnchr2
   _cpPivotJointSetAnchr1
   _cpPivotJointGetAnchr1

   _cpPinJointSetDist
   _cpPinJointGetDist
   _cpPinJointSetAnchr2
   _cpPinJointGetAnchr2
   _cpPinJointSetAnchr1
   _cpPinJointGetAnchr1

   _cpGrooveJointGetGrooveB
   _cpGrooveJointGetGrooveA
   _cpGrooveJointSetAnchr2
   _cpGrooveJointGetAnchr2

   _cpGearJointGetRatio
   _cpGearJointSetPhase
   _cpGearJointGetPhase

   _cpDampedSpringSetDamping
   _cpDampedSpringGetDamping
   _cpDampedSpringSetStiffness
   _cpDampedSpringGetStiffness
   _cpDampedSpringSetRestLength
   _cpDampedSpringGetRestLength
   _cpDampedSpringSetAnchr2
   _cpDampedSpringGetAnchr2
   _cpDampedSpringSetAnchr1
   _cpDampedSpringGetAnchr1

   _cpDampedRotarySpringSetDamping
   _cpDampedRotarySpringGetDamping
   _cpDampedRotarySpringSetStiffness
   _cpDampedRotarySpringGetStiffness
   _cpDampedRotarySpringSetRestAngle
   _cpDampedRotarySpringGetRestAngle

   _cpConstraintGetImpulse
   _cpConstraintSetUserData
   _cpConstraintGetUserData
   _cpConstraintSetMaxBias
   _cpConstraintGetMaxBias
   _cpConstraintSetErrorBias
   _cpConstraintGetErrorBias
   _cpConstraintSetMaxForce
   _cpConstraintGetMaxForce
   _cpConstraintGetB
   _cpConstraintGetA

   _cpArbiterGetCount
   _cpArbiterIsFirstContact
   _cpArbiterGetBodies
   _cpArbiterGetShapes

   _cpShapeSetLayers
   _cpShapeGetLayers
   _cpShapeSetGroup
   _cpShapeGetGroup
   _cpShapeSetCollisionType
   _cpShapeGetCollisionType
   _cpShapeSetUserData
   _cpShapeGetUserData
   _cpShapeSetSurfaceVelocity
   _cpShapeGetSurfaceVelocity
   _cpShapeSetFriction
   _cpShapeGetFriction
   _cpShapeSetElasticity
   _cpShapeGetElasticity
   _cpShapeSetSensor
   _cpShapeGetSensor
   _cpShapeSetBody
   _cpShapeGetBody
   _cpShapeGetBB

   _cpBodyKineticEnergy
   _cpBodyWorld2Local
   _cpBodyLocal2World
   _cpBodyIsRogue
   _cpBodyIsStatic
   _cpBodyIsSleeping
   _cpBodySetUserData
   _cpBodyGetUserData
   _cpBodySetAngVelLimit
   _cpBodyGetAngVelLimit
   _cpBodySetVelLimit
   _cpBodyGetVelLimit
   _cpBodySetTorque
   _cpBodyGetTorque
   _cpBodySetAngVel
   _cpBodyGetAngVel
   _cpBodySetForce
   _cpBodyGetForce
   _cpBodySetVel
   _cpBodyGetVel
   _cpBodyGetRot
   _cpBodyGetAngle
   _cpBodyGetPos
   _cpBodyGetMoment
   _cpBodyGetMass

   _cpBBIntersectsSegment
   _cpBBSegmentQuery
   _cpBBMergedArea
   _cpBBArea
   _cpBBExpand
   _cpBBMerge
   _cpBBContainsVect
   _cpBBContainsBB
   _cpBBIntersects
   _cpBBNewForCircle
   _cpBBNew

   _cpflerpconst
   _cpflerp
   _cpfclamp
   _cpfabs
   _cpfmin
   _cpfmax

   _cpvnear
   _cpvdistsq
   _cpvdist
   _cpvlerpconst
   _cpvclamp
   _cpvnormalize_safe
   _cpvnormalize
   _cpvlerp
   _cpvlengthsq
   _cpvunrotate
   _cpvrotate
   _cpvproject
   _cpvrperp
   _cpvperp
   _cpvcross
   _cpvdot
   _cpvmult
   _cpvsub
   _cpvneg
   _cpvadd
   _cpveql
   _cpv


EXPORTS

LIBRARYSelect allCode:

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The Lumix DMC-ZS7 (Also known as DMC-TZ10) is Panasonic‘s range-topping travel-zoom camera. It has a 14.5-megapixel multi-aspect CCD sensor with a maximum image size of 12 megapixels, an extra-sharp 3in 460k monitor with a wide angle of view, optional manual exposure and a built-in GPS receiver for automatic location recording, with a database of over half a million named locations and landmarks worldwide. Besides these, it records video in AVCHD Lite format which is a subset of AVCHD format, in which HD-recording is limited to 720p/30.

However, yet the compatibility between AVCHD Lite and Mac system doesn’t perform quite well, it is not easy to view/read/playback/edit movies in this kind of format on Mac as it requires high configuration to handle Panasonic DMC-TZ10(DMC-ZS7) AVCHD Lite videos. After going to several forums and collecting all the helpful tips, I realize that professional converting software is necessary. In terms of handling the Panasonic AVCHD Lite videos on Mac OS X, I decided to try Brorsoft AVCHD Lite Converter for Mac which helps making the playing/editing easily &smoothly as a result.


So much gratitude overwhelmed me and I can’t wait showing the tutorial that specially written for those who are also stucking with such troubles. If you would like to make Panasonic AVCHD Lite compatible with your Mac, and easily read/play/edit Panasonic DMC-TZ10/DMC-ZS7 720P AVCHD Lite videos on Mac QuickTime Player, iMovie, Final Cut Pro, or Final Cut Express, etc, just follow tutorial below with Brorsoft AVCHD Lite Converter for Mac.

Step 1: Load Panasonic DMC-TZ10 AVCHD Lite footage to the best Panasonic AVCHD Lite Converter for Mac
Download and set up MTS/M2TS Converter for Mac. Run the program as the most easy-to-use Panasonic AVCHD Lite Converter for Mac. Click the “Add” button on the up-left corner of top tool bar, by clicking it or dragging & dropping the video directly you can import the .mod files to the program. Plus, multiple files are allowed to be imported altogether.

….

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Successor to the two year old 50D, the EOS 60D offers a number of key highlights, including an 18 megapixel CMOS sensor, 3 inch vari-angle LCD screen, Full HD video capture with manual controls, etc. Just like the 7d and 550D / Rebel T2i models, the EOS 60D offers a choice of 24, 25 or 30fps when recording Full HD video clips, and 50/60fps when shooting at 720p or VGA resolution. Regardless of 1080p or 720p, Canon EOS 60D DSLR records its movies as MOV files using variable bitrates H.264 compression.

To the EOS 60D users who would like to burn EOS 60D Videos to DVD for viewing thru a DVD player hooked-up to your HDTV, you may need to convert EOS 60D MOV video to MPEG-4 compatible with DVD burning tools such as iDVD. Now I will share you the solution about convert EOS 60D Video to iDVD with high speed conversion.

Preparation: Install and launch Brorsoft Video Converter for Mac.
After downloading the converter, install it on your iMac/Macbook and then run it. The software interface will appear in front of you.

Step 1: Pull Canon EOS 60D videos into Brorsoft EOS 60D Converter.
Connect your Canon EOS 60D DSLR with your Mac, copy all the MOV videos in Canon 60D to a file folder. And then click the “Add” button to pull them into the converter. All the video clips will be listed in the imported file field.

Tips: If you want to get only one single editable file, you can use this mac EOS 60D converter’s “merge into one file” feature. Load all of your separate H.264 MOV files to the program; check the box “Merge into one file” on the main interface with only one click.

….

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Surprise to all, this is the camera I’ve been using for all my shots! I still have not moved on to the Digital SLR as of NOW, but I’m planning daily on doing so! I’m leaning towards Canon now, but who knows! I just wanted to share with you the review this camera got as the first Super Steady Shot camera with a 12x lens! It got a very good review as a small all-around super zoom camera to take along. It’s also the closest to Digital SLR’s (along with the Panasonic Lumix DMC-FZ30 which is 8 mega px)
http://www.dpreview.com/reviews/panasonicfz30/ (and the Fuji Finepix S9000 which is 9 mega pixels) http://www.dpreview.com/reviews/fujifilms9000/
The problem with these cameras is not their lenses (they all have IS ). It’s their small sensors. They only deliver good image quality when the ISO is low and the light is bright, so you don’t get that ISO good image versatility a good Canon or Nikon D SLR provides you with a variety of light situations. Here’s the review for the Sony I still use: http://www.dpreview.com/reviews/sonydsch1/
The Sony’s equivalent is the Canon Power shot S2, also with Image stabilization.
http://www.dpreview.com/reviews/canons2is/

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Chipmunk 6.0.2 released

Feb 2
Uncategorized

Get the goods: http://chipmunk-physics.net/release/Chi … -6.0.2.tgz
Get the Docs: http://chipmunk-physics.net/release/Chi … .0.2-Docs/
Try out the new Demo App: http://chipmunk-physics.net/release/ChipmunkDemoOSX.tgz

What’s New?

A few bug fixes and a lot of minor improvements in this version. Especially for Objective-Chipmunk. The Angry Chipmunks Objective-Chipmunk/Cocos2D tutorial has also been updated to take advantage of the new features in Objective-Chipmunk such as smartAdd: and smartRemove:.



  • API: Added cpSpaceIsLocked() to check if you are in a callback or not.
  • API: Removed the long deprecated [ChipmunkSpace addShapeAHandler:] and [ChipmunkSpace addShapeBHandler:] methods.
  • API: The ChipmunkObject protocol now can return any NSFastEnumeration object instead of just an NSSet.
  • API: The largely useless [ChipmunkSpace addBaseObjects:] and [ChipmunkSpace removeBaseObjects:] methods were removed.
  • API: Added [ChipmunkSpace smartAdd:] and [ChipmunkSpace smartRemove:] methods for a consistent API to remove objects inside and out of callbacks.
  • API: Added [ChipmunkSpace addPostStepBlock:key:] to complement [ChipmunkSpace addPostStepCallback:selector:key:].
  • API: Added [ChipmunkSpace addPostStepAddition:].
  • API: Objective-Chipmunk collision handlers no longer retain their target to avoid reference cycles.
  • BUG: Soft errors (only checked when debug mode is enabled) and warnings were disabled. Whoops.
  • BUG: cpShapeIsSensor() was incorrectly named in chipmunk_ffi.h.
  • BUG: It should be safe to call cpActivateBody() from an space iterator callback now.
  • MISC: Very nice bouyancy demo added based on callbacks.
  • MISC: Player demo updated and greatly enhanced by Chipmunk 6 features.
  • MISC: Changed adding a static body to a space from a warning to a hard error.
  • MISC: cpGroup and cpCollisionType now default to uintptr_t so you can safely use pointers instead of ints for these types.
  • MISC: Updated the MSVC10 project file.
  • MISC: Updated the FFI defs.

I haven’t integrated the auto geometry (video demonstration: http://www.youtube.com/watch?v=QObxwXH6Ri8) code yet, as I need to rearrange a bunch of my projects to do that. I figured it would be better to get the release done than hold it up more as I do that. Objective-Chipmunk or Chipmunk Pro owners can still get the code separately in the Chipmunk Pro downloads directory.

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Astrophotography Tips

Feb 2
Uncategorized

I was listening to podcast #108 where Martin dabbles in a little astrophotography. Up until I joined this community, my photography experience was limited to astrophotography. I had free access to a small observatory with a LX200 telescope (2000mm f/10), which I no longer have access to (moved). I thought I would put together a few basic tips for anyone interested in this fascinating type of photography. As I like to say, it’s all about the light. Gathering photons on that sensor.

Believe it or not, planets and the moon get boring pretty quickly–the real action reveals itself in galaxies, nebulae and star clusters. For the first time in history, anyone with a DSLR and even a low-range telescope can access vast expanses of our universe, full of color, shape, form and all of the other wonderful things that make up good photographs. But, occasionally, and especially to start, the moon is a nice target. Also, the preferred method of capturing planets is video! Don’t ask me why, but it is pretty much a hard fast rule. The idea is to get the planet in the viewfinder and roll HD video at 60 fps. The hard part of astrophotography is focus. Even if you get just 5 seconds of video, that’s 300 frames to choose from–and as the camera autofocuses, it inevitably nails a few frames spot on. You just go through the frames and find the best focused shots. Here’s an example of Jupiter–though not particularly in great focus


….

Read Answer